using UnityEngine;
using System.Collections;
public class TouchControl : MonoBehaviour {
private Vector2 fp; // first finger position
private Vector2 lp; // last finger position
void FixedUpdate () {
foreach(Touch touch in Input.touches)
{
if (touch.phase == TouchPhase.Began)
{
fp = touch.position;
lp = touch.position;
}
if (touch.phase == TouchPhase.Moved )
{
lp = touch.position;
}
if(touch.phase == TouchPhase.Ended)
{
if((fp.x - lp.x) > 80) // left swipe
{
Debug.Log("left swipe here...");
}
else if((fp.x - lp.x) < -80) // right swipe
{
Debug.Log("right swipe here...");
}
else if((fp.y - lp.y) < -80 ) // up swipe
{
Debug.Log("up swipe here...");
}
else if((fp.y - lp.y) > 80 ) // down swipe
{
Debug.Log("down swipe here...");
}
}
}
}
}
very nice and simple solution! Great job!
ReplyDeleteIt's working in 3d scene?
ReplyDelete