using UnityEngine;
using System.Collections;
public class move : MonoBehaviour {
private float speed = 2.0f;
void Update () {
if (Input.GetKey(KeyCode.RightArrow)){
transform.position += Vector3.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.LeftArrow)){
transform.position += Vector3.left * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.UpArrow)){
transform.position += Vector3.forward * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.DownArrow)){
transform.position += Vector3.back * speed * Time.deltaTime;
}
}
}
using System.Collections;
public class move : MonoBehaviour {
private float speed = 2.0f;
void Update () {
if (Input.GetKey(KeyCode.RightArrow)){
transform.position += Vector3.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.LeftArrow)){
transform.position += Vector3.left * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.UpArrow)){
transform.position += Vector3.forward * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.DownArrow)){
transform.position += Vector3.back * speed * Time.deltaTime;
}
}
}
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