Saturday, 12 September 2015

double tap, single tap, swipe all direction unity c#

using UnityEngine;
using System.Collections;

public class touch : MonoBehaviour {

    public Transform player// Drag your player here
    private Vector2 fp// first finger position
    private Vector2 lp// last finger position
    private float angle;
    private float swipeDistanceX;
    private float swipeDistanceY;
    
    void Update () {

        for (var i = 0i < Input.touchCount; ++i)
        {
            if (Input.GetTouch(i).phase == TouchPhase.Began
            {
                if(Input.GetTouch(i).tapCount == 2)
                {
                    Debug.Log("Double tap..");
                }
                if(Input.GetTouch(i).tapCount == 1)
                {
                    Debug.Log("Single tap..");
                }
            }
        }

        foreach(Touch touch in Input.touches)
        {

            if (touch.phase == TouchPhase.Began)
            {
                fp = touch.position;
                lp = touch.position;
            }
            if (touch.phase == TouchPhase.Moved )
            {
                lp = touch.position;
                swipeDistanceX = Mathf.Abs((lp.x-fp.x));
                swipeDistanceY = Mathf.Abs((lp.y-fp.y));
            }
            if(touch.phase == TouchPhase.Ended)
            {
                angle = Mathf.Atan2((lp.x-fp.x),(lp.y-fp.y))*57.2957795f;
                
                if(angle > 60 && angle < 120 && swipeDistanceX > 40    )
                {
                    Debug.Log ("right swipe...");
                    player.Rotate(0,45,0);
                }
                if(angle > 150 || angle < -150 && swipeDistanceY > 40)
                {
                    Debug.Log ("down  swipe...");
                    player.position+=new Vector3(0,-2,0);
                }
                if(angle < -60 && angle > -120 && swipeDistanceX > 40)
                {
                    Debug.Log ("left  swipe...");
                    player.Rotate(0,-45,0);
                }
                if(angle > -30 && angle < 30 && swipeDistanceY > 40)
                {
                    Debug.Log ("up  swipe...");
                    player.position+=new Vector3(0,2,0);
                }
            }
        }
    }
}

2 comments:

  1. How to differentiate single tap and double tap?

    ReplyDelete
  2. How to differentiate single tap and double tap?
    i want to use single tap or double tap but this code executes both single and double when i click double

    ReplyDelete