Code :-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ConversionScript : MonoBehaviour {
int inumber = 12;
float fnumber = 24.5f;
string sname = "Satya";
int TestNumber;
float TestFnumber;
string TestName;
public InputField ScoreField;
int score;
public Text scoreText;
void Start () {
TestName = inumber.ToString(); // int to string conversion
TestNumber = int.Parse(sname); // string to int conversion
TestNumber = (int)fnumber; // float to int conversion
TestFnumber = inumber; // int to float conversion
TestName = fnumber.ToString(); // float to string conversion
}
void Update()
{
score = int.Parse(ScoreField.text);
Debug.Log ("Input field Score :"+score);
scoreText.text = score.ToString();
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ConversionScript : MonoBehaviour {
int inumber = 12;
float fnumber = 24.5f;
string sname = "Satya";
int TestNumber;
float TestFnumber;
string TestName;
public InputField ScoreField;
int score;
public Text scoreText;
void Start () {
TestName = inumber.ToString(); // int to string conversion
TestNumber = int.Parse(sname); // string to int conversion
TestNumber = (int)fnumber; // float to int conversion
TestFnumber = inumber; // int to float conversion
TestName = fnumber.ToString(); // float to string conversion
}
void Update()
{
score = int.Parse(ScoreField.text);
Debug.Log ("Input field Score :"+score);
scoreText.text = score.ToString();
}
}
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