using UnityEngine;
using System.Collections;
public class ClickScript : MonoBehaviour {
void Update ()
{
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit hit;
if (Input.GetButtonDown ("Fire2"))
{
if (Physics.Raycast(ray, out hit, 100))
{
Debug.Log("hit.tranform = "+hit.transform);
if (hit.collider.CompareTag("a"))
{
//Debug.Log("hit.tranform = "+hit.transform);
//Debug.Log("hit.tranform = "+hit.transform.tag);
}
else
{
//Debug.Log("hit.point = "+hit.point);
}
}
}
}
}
using System.Collections;
public class ClickScript : MonoBehaviour {
void Update ()
{
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit hit;
if (Input.GetButtonDown ("Fire2"))
{
if (Physics.Raycast(ray, out hit, 100))
{
Debug.Log("hit.tranform = "+hit.transform);
if (hit.collider.CompareTag("a"))
{
//Debug.Log("hit.tranform = "+hit.transform);
//Debug.Log("hit.tranform = "+hit.transform.tag);
}
else
{
//Debug.Log("hit.point = "+hit.point);
}
}
}
}
}
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